Jeff Ross assures that many of the problems that the game had were due to the budget limitations of the project.
Jeff Ross, the director of Days Gone , has not hesitated to comment on numerous aspects of the game and its development since leaving Bend Studio , and now he returns to the fray to admit that, from his point of view, one of the battles against one of the heads of the title was “terrible”.
Being more specific, he refers to the fight against Skizzo: ” The fight against Skizzo is terrible . But we did the best we could with the systems we had. Designing an AI was really difficult. With the stealth sections we had to maintain the feeling of that they would shoot you on sight, but we didn’t want to necessarily have a shootout because the player couldn’t kill them. We tried a lot of things. This kind of stuff I wouldn’t have done in a sequel. I didn’t want to do it here. I had to, but now we have data.
Ross also wanted to comment that some of the pacing problems that the title suffers from were due to the budget limitations of the game . For example, they were unable to re-record either the video footage or the voice acting.
“The cutscenes and voice acting were recorded very early in development and we were tied down by them. We couldn’t go back and re-record what we needed to . that we could cut out certain parts. For example, if a part with Boozer wasn’t very funny, we cut it down to the minimum possible, but we had to connect the dots between many parts of the story and we couldn’t leave them out.”
” It was a blessing and a curse to have a story like that . I hate to quote Donald Rumsfeld’s line that ‘you go to war with the army you have, not the one you want,’ but it’s true.”
We remind you that Days Gone will not receive a sequel and is available for PC and PlayStation 4 , allowing us to enjoy a third person action adventure in an open world that takes us to a zombie apocalypse.