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Elden Ring Graphics Team Got Pressure For Demon’s Souls Remake

by ajil kj
January 3, 2022
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Demon's Souls Remake
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The BluePoint remake, released last year on PS5, was an added strain on the graphics team of the new FromSoftware game.

Hidetaka Miyazaki, director of Elden Ring , has commented in the Edge publication that the launch of Demon’s Souls Remake on PlayStation 5 – an update from BluePoint – added extra pressure to the graphic team of the new action RPG that arrives on February 25. The classic Souls review was one of the top rated games for 2020 and the remake focused on improving the graphics, a level that forced FromSoftware to try harder.

“Yes, I’m sure the graphics staff felt more pressure than anyone,” he says in the interview when asked about the visual fidelity of Demon’s Souls Remake . “And not only in the case of Elden Ring , but also with all the games that we make. Graphical fidelity is not something that we put as a priority . What we ask for the graphics depends on the systems and requirements of the game, and is less of a priority. compared to other elements of development. “

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“This is an area where I always apologize to the graphics team a bit because I know they work incredibly hard, and they have done it again at Elden Ring, the graphics teams and programmers have strived for many new features to create the most spectacular games. we’ve never done . “

Miyazaki does not usually play his creations

In this same interview Miyazaki admits that he has not yet played Demon’s Souls Remake because he does not usually return to his creations. “I wasn’t directly involved and I haven’t played it. But this is because I do n’t usually enjoy the games I have played in the past . It brings up a lot of emotions and memories, it’s a bit overwhelming, and I don’t feel like playing it. So I haven’t played it. [the remake] but I’m happy to see that fresh look with current graphics. “

“It was an old game [the original debuted in 2009] and seeing it remade in this way, and having new players discovering it, obviously makes me very happy. It was a somewhat crude game at the time, difficult to develop, and it was looking forward to the players not enjoying it. That worried me when he had the relaunch, but you know, in the end, I’m happy to see the reactions and to see people having a good time . “

The BluePoint remake added some changes “that we had not considered in graphics and its mechanics” that FromSoftware could not or did not make at the time. “Seeing them research and apply these new processes and techniques that something really exciting and interesting for me.”

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