Its producer, Ryozo Tsujimoto, has confirmed that there will be no new content of this type, since the story of this phenomenon ended in the base game.
Ryozo Tsujimoto, its producer, and Yoshitake Suzuki, its director chat with Vandal, who have confirmed that this expansion will not bring new Frenzy missions, in addition to talking about the difficulty that the Rank missions will have. Teacher.
Frenzy missions were one of the most divisive new features of Monster Hunter Rise , some assignments that changed the classic hunts for a kind of tower defense in which we had to prevent hordes of monsters from advancing through a fortress and breaking down its doors.
Now, Tsujimoto has confirmed that Sunbreak will not include new content of this type for purely plot reasons: “Frenzy is a phenomenon that has already been dealt with in the Monster Hunter Rise story and its ending, so for Sunbreak we wanted to focus on in a new crisis and in a new situation. Even in a new location beyond Kamura, the village that suffered the Frenzy, so there will be no additional content for the Frenzy in Sunbreak .”
If you’re one of those who was left wanting more difficult hunts in the base game, you’ll be happy to know that Tsujimoto has assured us that they trust Sunbreak to give us challenges up to the level of the most dedicated and veteran players: “As you probably know, “Sunbreak will introduce the Master Rank, which is above the Low Rank High Rank of Monster Hunter Rise . Our goal is for the difficulty rise to be gradual and natural , so we won’t be including extremely difficult monsters from the beginning of the expansion.” .
“There will be a difficulty curve, but we are aware of the feedback from fans regarding the difficulty of Monster Hunter Rise and we are confident that we are going to offer you really tough and satisfying challenges in Monster Hunter Rise: Sunbreak .