Corey Laddo, one of the main developers of the free expansion that will arrive for free this year, talks about the history and difficulties in realizing the project.
The PC Gaming Show held yesterday had some announcements and new glimpses long awaited by players, among which we can find Levitation , a new campaign created by a team of modders that will arrive at some point this year to Half-Life: Alyx. Levitation will be launched completely free for those who have the base game and will last between 4 and 5 hours , a figure that is not insignificant considering that it has been created thanks to the selfless collaboration of a group of modders, animators and voice actors.
“The basic premise is that Alyx receives a distress signal from two resistance members, Maya and Barry, about secret Combine technology buried in a section of the Quarantine Zone known as Sector X,” Corey Laddo has stated. , in charge of directing the project. With Russell’s help, Alyx ventures into Combine territory to investigate this threat and search for Maya and Barry . It’s a completely standalone Half-Life adventure that uses Alyx’s ending as a springboard for the narrative. Added on the story.
One detail that will excite fans of the legendary Valve saga is that, as Laddo himself has dropped, Alyx could go in search of Gordon Freeman. “It’s probably Gordon Freeman” , commented the creative. Regarding the implementation of G-Man, an essential character in the global history of the franchise, Laddo has declared that it has been a breath of fresh air to be able to “animate a character as he is, instead of doing it as a meme”. As a curiosity, it should be noted that Laddo has been doing different parodies of G-Man for years , among which we can find the character’s dance with Once in a Lifetime in the background.
As you can imagine, the development of a mod with these characteristics has not been easy for the Laddo team, who wanted to reflect it with their words: “With virtual reality, levels and animations have to be carefully constructed to ensure that the player can’t escape or see something they shouldn’t . It was a very interesting experience as I have never animated for a project like this. We have received much appreciated help from talented modders in the Source 2 community as there is no ton of documentation for the engine.